Struct VoxelIndex
Represents the topology-local coordinates of a voxel within a single grid. Rectangular-prism grids interpret the fields as X, Y, and Z. Hex-prism grids interpret them as axial Q, vertical layer, and axial R.
public struct VoxelIndex : IEquatable<VoxelIndex>, IComparable<VoxelIndex>
- Implements
- Inherited Members
Constructors
VoxelIndex(int, int)
Initializes a new instance of VoxelIndex with an X and Y coordinate. Defaults Z to zero.
public VoxelIndex(int xCord, int yCord)
Parameters
VoxelIndex(int, int, int)
Initializes a new instance of VoxelIndex with X, Y, and Z coordinates.
public VoxelIndex(int xCord, int yCord, int zCord)
Parameters
Fields
x
The local X coordinate for rectangular-prism grids, or axial Q coordinate for hex-prism grids.
public int x
Field Value
y
The local Y coordinate for rectangular-prism grids, or vertical layer for hex-prism grids.
public int y
Field Value
z
The local Z coordinate for rectangular-prism grids, or axial R coordinate for hex-prism grids.
public int z
Field Value
Properties
IsAllocated
Flag to determine is the struct instance was constructed or is default
public readonly bool IsAllocated { get; }
Property Value
Methods
CompareTo(VoxelIndex)
public readonly int CompareTo(VoxelIndex other)
Parameters
otherVoxelIndex
Returns
Equals(VoxelIndex)
public readonly bool Equals(VoxelIndex other)
Parameters
otherVoxelIndex
Returns
Equals(object?)
public override readonly bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
Computes a hash code for the coordinates, ensuring uniqueness in hashing collections. Uses SwiftCollections.Utility.SwiftHashTools to generate a stable and consistent hash.
public override readonly int GetHashCode()
Returns
ToString()
Returns a string representation of the coordinates.
public override readonly string ToString()
Returns
Operators
operator ==(VoxelIndex, VoxelIndex)
public static bool operator ==(VoxelIndex left, VoxelIndex right)
Parameters
leftVoxelIndexrightVoxelIndex
Returns
operator !=(VoxelIndex, VoxelIndex)
public static bool operator !=(VoxelIndex left, VoxelIndex right)
Parameters
leftVoxelIndexrightVoxelIndex