GRIDFORGE AT THE UNITY BOUNDARY
Author worlds. See what the grid sees.
Bring deterministic GridForge worlds into Unity with serialized configurations, explicit scene ownership, authored blockers, topology-aware gizmos, trace visualization, logging, and samples.
Choose one variant
Standard
Unity authoring, scene tools, diagnostics, samples, and the Standard MemoryPack-enabled dependency family.
Lean
The same Unity-facing API without the MemoryPack runtime dependency chain.
Core library
Explore the engine-agnostic world, topology, storage, query, blocker, occupant, and diagnostic contracts beneath the adapters.
Install exactly one variant. Both require Unity 2022.3 or newer; CI currently tests Unity 6000.5.0f1.
Add Unity where Unity owns the work
Scene-owned worlds
Give each runtime world an explicit MonoBehaviour owner with deliberate create, reset, and dispose behavior.
Grid authoring
Persist rectangular, hex, dense, and sparse configuration intent in scenes and prefabs.
Diagnostics
Draw physical cells, sparse holes, topology geometry, and trace coverage without duplicating grid math in Unity.
Scene blockers
Resolve deterministic blocked regions from manual bounds, transforms, colliders, or renderers.
Resources
- Getting started
- Grid authoring
- Scene tools and diagnostics
- GridForge core guide and API
- FixedMathSharp core guide and API
- SwiftCollections core guide and API
- Package source, issues, and releases
The API reference is generated only from canonical adapter source under
Build/Base/Runtime. Core grid behavior remains owned by GridForge, fixed-point
math by FixedMathSharp, and collection behavior by SwiftCollections.