GRIDFORGE AT THE UNITY BOUNDARY

Author worlds. See what the grid sees.

Bring deterministic GridForge worlds into Unity with serialized configurations, explicit scene ownership, authored blockers, topology-aware gizmos, trace visualization, logging, and samples.

Choose one variant

Standard

Unity authoring, scene tools, diagnostics, samples, and the Standard MemoryPack-enabled dependency family.

Lean

The same Unity-facing API without the MemoryPack runtime dependency chain.

Core library

Explore the engine-agnostic world, topology, storage, query, blocker, occupant, and diagnostic contracts beneath the adapters.

Install exactly one variant. Both require Unity 2022.3 or newer; CI currently tests Unity 6000.5.0f1.

Add Unity where Unity owns the work

Scene-owned worlds

Give each runtime world an explicit MonoBehaviour owner with deliberate create, reset, and dispose behavior.

Grid authoring

Persist rectangular, hex, dense, and sparse configuration intent in scenes and prefabs.

Diagnostics

Draw physical cells, sparse holes, topology geometry, and trace coverage without duplicating grid math in Unity.

Scene blockers

Resolve deterministic blocked regions from manual bounds, transforms, colliders, or renderers.

Resources

The API reference is generated only from canonical adapter source under Build/Base/Runtime. Core grid behavior remains owned by GridForge, fixed-point math by FixedMathSharp, and collection behavior by SwiftCollections.