GridTracer and Coverage
GridTracer is the utility layer that translates world-space shapes into
grid-space coverage.
Several higher-level systems depend on the same answer:
"Which cells does this world-space region touch in this world?"
The Core Outputs
GridTracer exposes world-scoped entry points such as:
TraceLine(GridWorld world, Vector3d start, Vector3d end, ...)TraceLine(GridWorld world, Vector2d start, Vector2d end, ..., layerY: ...)GetCoveredVoxels(GridWorld world, Vector3d boundsMin, Vector3d boundsMax, ...)GetCoveredVoxels(GridWorld world, Vector2d boundsMin, Vector2d boundsMax, layerY: ...)GetCoveredVoxelsInto(...)for caller-owned flat voxel result storageGetCoveredScanCells(GridWorld world, Vector3d boundsMin, Vector3d boundsMax, ...)GetCoveredScanCells(GridWorld world, Vector2d boundsMin, Vector2d boundsMax, layerY: ...)GetCoveredScanCellsInto(...)for caller-owned scan-cell result storageTraceNavigationBodyInto(...)for bounded swept upright-body prism unions with reusable storageTraceIntervalsInto(...)for bounded canonical segment intervals, including missing addressesTryTraceRectangularSlabsInto(...)for observing complete X slabs of a qualified original segment
Bounded exact queries
Choose the query contract before interpreting sparse holes or partial output:
| Need | Guide |
|---|---|
| Canonical segment intervals, missing addresses, or completed rectangular slabs | Segment intervals and slabs |
| Swept 3D body or explicit-layer native planar body coverage | Navigation body coverage |
| Physical voxel and scan-cell enumeration | Continue with the coverage pipeline below |
The Common Coverage Pipeline
flowchart LR
Input[World-space input] --> Candidates[Candidate grids in GridWorld]
Candidates --> Topology[Per-grid topology traversal]
Topology --> Physical[Physical voxels or scan cells]
Physical --> Results[Grouped or caller-owned results]
Topology-Aware Coverage
GridTracer keeps the public workflow topology-neutral: callers pass a
GridWorld plus world-space input and receive grouped grid/voxel or scan-cell
results.
Internally, rectangular-prism grids use rectangular index ranges. Hex-prism
grids use axial coordinates in the XZ plane. Hex line tracing snaps endpoints
through the grid topology, interpolates in axial/cube space, and rounds
deterministically to VoxelIndex(q, layer, r). Hex bounds coverage is
conservative: it expands the broad phase by the hex radius, projects candidate
corners into axial space, then filters candidate voxels by horizontal cell
reach.
The shared axial inverse uses the same quantized width and row step as forward center projection. Its remaining center-rounding error is bounded independently of the address, so the existing one-address range padding is conservative for representable unsaturated coordinates, including small raw radii. Native planar body tracing retains its bounded forward-coordinate searches. See hex rounding and range limits.
Candidate discovery is adaptive. Local queries use the world's internal spatial index, while queries whose coordinate volume is more expensive than the loaded world scan active grids and filter exact bounds. Candidates are sorted by recyclable grid slot before topology traversal, so the selected discovery path does not change observable ordering. No path enumerates empty coordinate volume merely because a sparse grid or query spans a large world-space range.
The result is intentionally practical for blockers and scans: coverage may
include every hex cell touched by a world-space region without asking callers to
branch on GridTopologyKind.
2D XZ Projection
The Vector2d overloads are convenience APIs over the same 3D world model:
Vector2d.Xmaps to world XVector2d.Ymaps to world ZlayerYmaps to world Y and defaults to0
TraceLine(Vector2d, Vector2d, ...) accepts positional padding followed by
includeEnd. Supply layerY by name when using the 2D trace overload with
nonzero layers.
Vector2d start = new Vector2d(-2, -2);
Vector2d end = new Vector2d(2, 2);
foreach (GridVoxelSet covered in GridTracer.TraceLine(world, start, end, layerY: Fixed64.Zero))
{
foreach (Voxel voxel in covered.Voxels)
Console.WriteLine(voxel.WorldPosition);
}
Why Coverage Is Grouped By Grid
Coverage often crosses more than one grid. Returning grouped results preserves that reality.
GridVoxelSet keeps:
- the
VoxelGridthat owns the covered cells - the list of covered voxels for that grid
Allocation-sensitive callers can use GetCoveredVoxelsInto(...) instead. It
clears and fills a caller-owned SwiftList<Voxel> with the same covered voxels
as the grouped enumerable path. Pass a reusable GridTraceScratch when the
caller also wants to own the temporary candidate-grid list, processed-grid set,
and duplicate-voxel set. The flat result lets hot paths avoid enumerable and
pooled grouped-list lifetime costs while still resolving the owning grid from
voxel.GridIndex while that returned voxel is current. GridIndex is a
recyclable slot; longer-lived runtime references should copy voxel.WorldIndex
and revalidate it through the owning world.
Traversal Padding And Duplicate Suppression
Consumers that build their own GridForge-backed broad phases can use
GridTraversal and GridTraversalState for duplicate-safe voxel traversal.
GridTraversal.TryGetUniquePartition(...) suppresses repeated voxel visits by
exact WorldVoxelIndex before resolving a typed partition. Callers provide a
reusable SwiftHashSet<WorldVoxelIndex>; clear it between independent
traversals. Object hash codes are never treated as unique voxel identities. The
world token and grid generation inside WorldVoxelIndex make it exact for the
current runtime, but the value is not a serialized or durable content ID.
GridTraversalState caches the selected topology edge per grid while walking
voxels. Use GridTraversalPaddingMode.MaxCellEdge for full 3D padding and
GridTraversalPaddingMode.PlanarMaxCellEdge for X/Z-plane systems that should
not inherit vertical layer height. GridTopologyMetricUtility exposes the same
3D, planar, and representative cell-edge measurements for callers that only need
the metrics.
How Blockers Use Coverage
Blocker, BoundsBlocker, and AreaBlocker delegate region-to-voxel logic to
the tracer. Use BoundsBlocker for 3D FixedBoundBox regions and AreaBlocker
for FixedBoundArea footprints locked to one world Y layer.
blocker bounds or area
-> GridTracer.GetCoveredVoxels(world, ...)
-> per-grid covered voxel sets
-> obstacle mutation on each covered voxel
Sparse Coverage
Sparse grids use their bounds as an address space, but coverage results only include configured physical voxels.
That means:
GetCoveredVoxels(...)skips missing sparse voxels instead of materializing them.GetCoveredScanCells(...)returns only scan cells that exist for configured sparse blocks.- Empty sparse regions are cheap to cover because absent sparse blocks are skipped by scan-cell key.
This behavior is the same for 3D coverage and layer-locked Vector2d coverage.
Result Lifetime And Pooling
This is one of the most important practical details:
GridVoxelSet.Voxelsis backed by pooled storage- the tracer releases those pooled lists when the enumeration is disposed or completes
GetCoveredVoxelsInto(...)writes directly to caller-owned storageGridTraceScratchcan be reused across calls but should not be shared between concurrent queriesGridCoveredAddressCursor.RetainedBytesreports deterministic logical retention for admission budgets, including its configured generation capacity
Callers should treat grouped voxel lists as transient and consume them immediately inside the enumeration.