< Summary

Information
Class: GridForge.Grids.ObstacleClearEventInfo
Assembly: GridForge
File(s): /home/runner/work/GridForge/GridForge/src/GridForge/Grids/Support/ObstacleClearEventInfo.cs
Line coverage
100%
Covered lines: 5
Uncovered lines: 0
Coverable lines: 5
Total lines: 49
Line coverage: 100%
Branch coverage
N/A
Covered branches: 0
Total branches: 0
Branch coverage: N/A
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
get_GridIndex()100%11100%
.ctor(...)100%11100%

File(s)

/home/runner/work/GridForge/GridForge/src/GridForge/Grids/Support/ObstacleClearEventInfo.cs

#LineLine coverage
 1//=======================================================================
 2// ObstacleClearEventInfo.cs
 3//=======================================================================
 4// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
 5// See LICENSE file in the project root for full license information.
 6//=======================================================================
 7
 8using GridForge.Spatial;
 9
 10namespace GridForge.Grids;
 11
 12/// <summary>
 13/// Immutable snapshot describing a bulk obstacle clear operation on a voxel.
 14/// </summary>
 15public readonly struct ObstacleClearEventInfo
 16{
 17    /// <summary>
 18    /// The voxel that had its obstacles cleared.
 19    /// </summary>
 20    public readonly WorldVoxelIndex VoxelIndex;
 21
 22    /// <summary>
 23    /// The number of obstacles removed by the clear operation.
 24    /// </summary>
 25    public readonly byte ClearedObstacleCount;
 26
 27    /// <summary>
 28    /// The grid version recorded after the clear operation completes.
 29    /// </summary>
 30    public readonly uint GridVersion;
 31
 32    /// <summary>
 33    /// The grid index containing <see cref="VoxelIndex"/>.
 34    /// </summary>
 135    public readonly ushort GridIndex => VoxelIndex.GridIndex;
 36
 37    /// <summary>
 38    /// Initializes a new immutable obstacle clear snapshot.
 39    /// </summary>
 40    public ObstacleClearEventInfo(
 41        WorldVoxelIndex voxelIndex,
 42        byte clearedObstacleCount,
 43        uint gridVersion)
 44    {
 56145        VoxelIndex = voxelIndex;
 56146        ClearedObstacleCount = clearedObstacleCount;
 56147        GridVersion = gridVersion;
 56148    }
 49}