< Summary

Information
Class: GridForge.Blockers.BlockageEventInfo
Assembly: GridForge
File(s): /home/runner/work/GridForge/GridForge/src/GridForge/Blockers/BlockageEventInfo.cs
Line coverage
100%
Covered lines: 5
Uncovered lines: 0
Coverable lines: 5
Total lines: 51
Line coverage: 100%
Branch coverage
N/A
Covered branches: 0
Total branches: 0
Branch coverage: N/A
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
.ctor(...)100%11100%

File(s)

/home/runner/work/GridForge/GridForge/src/GridForge/Blockers/BlockageEventInfo.cs

#LineLine coverage
 1//=======================================================================
 2// BlockageEventInfo.cs
 3//=======================================================================
 4// MIT License, Copyright (c) 2024–present David Oravsky (mrdav30)
 5// See LICENSE file in the project root for full license information.
 6//=======================================================================
 7
 8using FixedMathSharp;
 9
 10namespace GridForge.Blockers;
 11
 12/// <summary>
 13/// Immutable snapshot describing a blocker application or removal.
 14/// </summary>
 15public readonly struct BlockageEventInfo
 16{
 17    /// <summary>
 18    /// The world instance that produced this blocker event.
 19    /// </summary>
 20    public readonly int WorldSpawnToken;
 21
 22    /// <summary>
 23    /// The unique token representing the blocker coverage.
 24    /// </summary>
 25    public readonly BoundsKey BlockageToken;
 26
 27    /// <summary>
 28    /// The minimum bounds of the blocker coverage.
 29    /// </summary>
 30    public readonly Vector3d BoundsMin;
 31
 32    /// <summary>
 33    /// The maximum bounds of the blocker coverage.
 34    /// </summary>
 35    public readonly Vector3d BoundsMax;
 36
 37    /// <summary>
 38    /// Initializes a new immutable blockage snapshot.
 39    /// </summary>
 40    public BlockageEventInfo(
 41        int worldSpawnToken,
 42        BoundsKey blockageToken,
 43        Vector3d boundsMin,
 44        Vector3d boundsMax)
 45    {
 2746        WorldSpawnToken = worldSpawnToken;
 2747        BlockageToken = blockageToken;
 2748        BoundsMin = boundsMin;
 2749        BoundsMax = boundsMax;
 2750    }
 51}