< Summary

Information
Class: Gravitas.Queries.PhysicsRaycast3DRequest
Assembly: Gravitas
File(s): /home/runner/work/Gravitas/Gravitas/src/Gravitas/Queries/3D/PhysicsRaycast3DRequest.cs
Line coverage
100%
Covered lines: 6
Uncovered lines: 0
Coverable lines: 6
Total lines: 50
Line coverage: 100%
Branch coverage
N/A
Covered branches: 0
Total branches: 0
Branch coverage: N/A
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
.ctor(...)100%11100%
.ctor(...)100%11100%

File(s)

/home/runner/work/Gravitas/Gravitas/src/Gravitas/Queries/3D/PhysicsRaycast3DRequest.cs

#LineLine coverage
 1//=======================================================================
 2// PhysicsRaycast3DRequest.cs
 3//=======================================================================
 4// MIT License, Copyright (c) 2026-present David Oravsky (mrdav30)
 5// See LICENSE file in the project root for full license information.
 6//=======================================================================
 7
 8using FixedMathSharp;
 9using Gravitas.Support;
 10
 11namespace Gravitas.Queries;
 12
 13/// <summary>
 14/// Describes one 3D segment raycast in a batched query call.
 15/// </summary>
 16public readonly struct PhysicsRaycast3DRequest
 17{
 18    /// <summary>
 19    /// Creates a 3D segment raycast request with an include layer mask.
 20    /// </summary>
 21    public PhysicsRaycast3DRequest(Vector3d start, Vector3d end, PhysicsLayerMask layerMask)
 22    {
 1523        Start = start;
 1524        End = end;
 1525        LayerMask = layerMask;
 1526    }
 27
 28    /// <summary>
 29    /// Creates a 3D segment raycast request against all physics layers.
 30    /// </summary>
 31    public PhysicsRaycast3DRequest(Vector3d start, Vector3d end)
 132        : this(start, end, PhysicsLayerMask.All)
 33    {
 134    }
 35
 36    /// <summary>
 37    /// Gets the segment start in world space.
 38    /// </summary>
 39    public Vector3d Start { get; }
 40
 41    /// <summary>
 42    /// Gets the segment end in world space.
 43    /// </summary>
 44    public Vector3d End { get; }
 45
 46    /// <summary>
 47    /// Gets the included physics layers.
 48    /// </summary>
 49    public PhysicsLayerMask LayerMask { get; }
 50}