< Summary

Information
Class: Gravitas.CollisionHandling.ColliderCollisionFilter
Assembly: Gravitas
File(s): /home/runner/work/Gravitas/Gravitas/src/Gravitas/CollisionHandling/ColliderCollisionFilter.cs
Line coverage
100%
Covered lines: 6
Uncovered lines: 0
Coverable lines: 6
Total lines: 29
Line coverage: 100%
Branch coverage
100%
Covered branches: 6
Total branches: 6
Branch coverage: 100%
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
AllowsPhysicalPair(...)100%22100%
AllowsPhysicalPair(...)100%22100%
AllowsPhysicalPair(...)100%22100%

File(s)

/home/runner/work/Gravitas/Gravitas/src/Gravitas/CollisionHandling/ColliderCollisionFilter.cs

#LineLine coverage
 1//=======================================================================
 2// ColliderCollisionFilter.cs
 3//=======================================================================
 4// MIT License, Copyright (c) 2026-present David Oravsky (mrdav30)
 5// See LICENSE file in the project root for full license information.
 6//=======================================================================
 7
 8using Gravitas.Colliders;
 9using System.Runtime.CompilerServices;
 10
 11namespace Gravitas.CollisionHandling;
 12
 13internal static class ColliderCollisionFilter
 14{
 15    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 16    internal static bool AllowsPhysicalPair(LSCollider first, LSCollider second) =>
 15488317        !first.IgnoresCollisionLayer(second.Layer)
 15488318        && !second.IgnoresCollisionLayer(first.Layer);
 19
 20    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 21    internal static bool AllowsPhysicalPair(LSCollider2D first, LSCollider2D second) =>
 997122        !first.IgnoresCollisionLayer(second.Layer)
 997123        && !second.IgnoresCollisionLayer(first.Layer);
 24
 25    [MethodImpl(MethodImplOptions.AggressiveInlining)]
 26    internal static bool AllowsPhysicalPair(LSCollider collider3D, LSCollider2D collider2D) =>
 514227        !collider3D.IgnoresCollisionLayer(collider2D.Layer)
 514228        && !collider2D.IgnoresCollisionLayer(collider3D.Layer);
 29}