Namespace FixedMathSharp.Geometry
The Unity geometry adapters bridge bounds, rays, planes, rectangles, cameras, and frustums while keeping projection planes and rejected conversions explicit.
The underlying deterministic geometry types are documented in the FixedMathSharp core API.
Classes
- FixedBoundsUnityExtensions
Provides endpoint-preserving conversions between Unity Bounds and FixedMathSharp bounds.
- FixedFrustumUnityExtensions
Provides explicit conversions between Unity frustum data and FixedMathSharp frustums.
- FixedGeometryUnityExtensions
Provides explicit conversions between Unity and FixedMathSharp geometry primitives.