FixedMathSharp for Unity Documentation

FixedMathSharp for Unity provides explicit adapters between Unity's floating-point math types and the deterministic types in FixedMathSharp.

Unity values are converted at adapter boundaries. Keep deterministic simulation state in FixedMathSharp types after conversion.

BakeToFixedCurve is an explicit floating-point approximation. Bake once during authoring or loading and distribute or persist the resulting fixed keys; lockstep peers should not bake independently.