FixedMathSharp for Unity Documentation
FixedMathSharp for Unity provides explicit adapters between Unity's floating-point math types and the deterministic types in FixedMathSharp.
- Browse the Unity adapter API
- Read the FixedMathSharp core API
- Review the v6-to-v7 migration guide
- Install the Standard or Lean Unity package
Unity values are converted at adapter boundaries. Keep deterministic simulation state in FixedMathSharp types after conversion.
BakeToFixedCurve is an explicit floating-point approximation. Bake once during
authoring or loading and distribute or persist the resulting fixed keys;
lockstep peers should not bake independently.